A garrulous Cornish Ferryman
Age: 31 Year Born: 1189 A.D. Height: 5’10" Weight: 184 lb’s Gender: Male
Warping Score: 0
Busybody +3, Friendly +1,
2, Atk n/a, Def +0, Dam n/a Init
2, Atk +3, Def +0, Dam +2 Init -3, Atk +3, Def -1, Dam +5
Bludgeon-Init -2, Atk +6, Def +1, Dam +6
Fatigue Levels: Ok, 0, -1, -3, -5, Unconscious
Wound Penalties:-1(1-5), -3(6-10), -5(11-15), Incapacitated(16-20), Dead(21)
Cornwall Lore(Personalities) 3, Athletics(Jumping) 1, Awareness(Keeping Watch) 2, Cornish(Slang) 5, Stealth(Hide) 4, Survival(Coasts) 2, Animal Handling(Horses) 2, Devonshire Lore(Personalities) 3, Brawl(Bludgeon) 2, Carouse(games of chance) 2, Charm(Being Witty) 1, Etiquette(Peasants) 2, Folk Ken(Peasants) 3, Guile(Elaborate Lies) 2, Legerdemain(“Magic” Tricks) 2, English(expansive vocabulary) 3[4 xp], Profession:Ferryman 6, Swim(Long Distances) 3
Dark Grey Woolen Clothing, including a thick cloak, Shirt, Breaches, and very sturdy leather boots. A Cornish Steel Brooch-pin. A Pair of dice made of bone.
Despite his heavy Cornish accent, Jory the Ferryman has a proverbial gift for the Gab. He knows everything that is going on in the covenant, the village, the local Inn, and the next two towns over. He spends most of his days by the Warf either at the Covenant proper or the small fishing village, tending to the transportation of necessary goods to the Covenant. He also occasionally takes forays up or down the coast to pick up goods a little farther afield.
Born in a small fishing village on the far coast of Cornwall, Jory has spent his years on the coasts and waters, and knew how to move a boat by the time he was ten. He’s moved through a series of Jobs, but never managed to settle down. He thinks the Covenant may be a nice place to do that, what with an Injury he sustained from a knight that led to his leaving Cornwall.