Tag: spell

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  • The Chirurgeon's Healing Touch

    The Chirurgeon’s Healing Touch (CrCo 20) R: Touch, D: Mom, T: Ind, Ritual This spell heals a single Light Wound suffered by the person touched. This spell does not heal damage from poison or disease. (Base 15, +1 Touch)

  • Sight of the Molting Magus

    Sight of the Molting Magus (InCo 25) R: Per, D: Conc, T: Vision This spell allows the caster to spot Corpus material (hair, blood etc) within his line of sight. Such material appears to glow with a reddish hue. The spell also allows the magus to …

  • The Whole from the Part

    The Whole from the Part (InCo 20) R: Touch, D: Conc, T: Ind, Level 20 This spell needs to be cast on a current Arcane Connection to a human (or human like creature). This spell gives the caster a mental image of the subject’s essential nature. Thus …

  • Frosty Breath of the Spoken Lie

    Frosty Breath of the Spoken Lie (InMe 20) R: Eye, D: Conc, T: Ind For as long as you maintain this spell, the target exhales a misty breath with each spoken lie. Small bits of ice form on the person's lips if the lie is particularly severe. In winter, …

  • Bind Wound

    Bind Wound (CrCo 10) R: Touch, D: Sun, T: Ind This spell binds the target's wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while …

  • Soothe the Ferocious Beast

    Soothe the Ferocious Beast(ReAn 10) R: Voice, D: Mom, T: Ind Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again. (Base 4, +2 Voice)

  • Touch of the Pearls

    Touch of the Pearls(InAq 5) R: Touch, D: Conc, T: Ind Tells you whether a liquid you hold or touch is poisonous, just as a pearl sometimes does. Safer than Subtle Taste of Poison and Purity, as you don't have to taste the possibly poisonous liquid. …

  • Sight of the True Form

    Sight of the True Form(InCo Gen 15) R: Per, D: Mom, T: Vision You see the true, original form of any person whose form has been changed or masked. This spell can see through mundane masks and disguises at level 10, and can see through the effects of …

  • Disguise of the New Visage

    Disguise of the New Visage(MuCo 15) R: Touch, D: Sun, T: Part The target's facial features are transformed to any approximately human configuration you choose. In Cralian of Tremere's version of this spell, the new visage is always as unassuming as …

  • Intuition of the Forest

    Intuition of the Forest(InHe 10) R: Touch, D: Sun, T: Group You engage in a type of communion with the woods that you are in, giving you an intuitive sense of how to get along in the forest, and how to get the most out of the forest without causing it …

  • Notes of a Delightful Sound

    Notes of a Delightful Sound(MuIm 10) R: Touch, D: Sun, T: Room Causes all sounds in a room, particularly music, to be especially clear and sonorous. The notes are clearer, sharper, and more distinct. (Base 1, +1 Touch, +2 Sun, +2 Room)

  • Dispel the Phantom Image

    Dispel the Phantom Image(PeIm Gen 15) R: Voice, D: Mom, T: Ind Destroys the image from any one CrIm spell whose level you match or exceed on a stress die + the level of your spell. (Base effect)

  • Posing the Silent Question

    Posing the Silent Question(InMe 20) R: Eye, D: Mom, T: Ind You can ask one silent mental question of the target, then detect the answer. The truth of the answer is limited by the knowledge of the target. Questions to the effect of "What would you do …

  • Scent of the Peaceful Slumber

    Scent of the Peaceful Slumber(ReMe 20) Scent of Peaceful Slumber R: Voice, D: Mom, T: Room Everyone in the room falls asleep over a few seconds, with the smell of lilacs in their nostrils. (Base 4, +2 Voice, +2 Room)

  • Beast of Outlandish Size

    Beast of Outlandish Size R: Touch, D: Sun, T: Ind Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. The new beast is of huge size, and looks much more …

  • Ward Against Beasts of Legends

    Ward Against the Beasts of Legend R: Touch, D: Ring, T: Circle No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside.When a magus is making this …

  • Soothe the Ferocious Bear

    Soothe the Ferocious Bear R: Voice, D: Mom, T: Ind Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again. (Base 4, +2 Voice)

  • Ward Against Faeries of the Waters

    Ward Against Faeries of the Waters R: Touch, D: Ring, T: Circle No water faerie whose Faerie Might is equal to or less than the level of the spell can affect those targeted by the spell. Faeries cannot directly or indirectly break the magic circle, …

  • Transformations of the Thorny Staff

    Transformation of the Thorny Staff R: Touch, D: Sun, T: Ind Causes a length of wood (up to 6 feet in length) to grow thick, sharp thorns at whatever spots you touch. If the spell is cast on a staff, the thorns add +4 to the damage done by the staff. …

  • Piercing Shaft of Wood

    Piercing Shaft of Wood R: Voice, D: Mom, T: Ind Requisite: Rego Turns a piece of wood into a sleek, barbed, strong shaft that flies through the air at a target. Damage depends on the size of the item from which the shaft is formed: staff (upper …

  • Ward Against Faeries of the Wood

    Ward Against Faeries of the Wood R: Touch, D: Ring, T: Circle Like Ward Against Faeries of the Waters (ReAq Gen), but for faeries of the wood. At some angles, at night, the ring appears to be a green-hued dome. (Base effect)

  • Tangle of Wood and Thorns

    Tangle of Wood and Thorns R: Voice, D: Conc, T: Ind Takes a length of wood that you designate and hurls it at a target (a Targeting roll is required). The wood wraps around and immobilizes the target (assuming that there is enough wood), who must make …

  • Eyes of the Cat

    Eyes of the Cat R: Touch, D: Sun, T: Ind Requisites: Animal The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern). (Base 2, +1 Touch, +2 Sun, …

  • Ward Against Faeries of the Air

    Ward Against Faeries of the Air R: Touch, D: Ring, T: Circle As Ward Against Faeries of the Water (ReAq Gen), but for faeries of the air. The faerie cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to …

  • Demon's Eternal Slumber

    Demon's Eternal Oblivion R: Voice, D: Mom, T: Ind Weakens and possibly destroys a demon. If the spell penetrates the demon's Magic Resistance, the demon loses Might equal to the spell's level. (Base effect, +2 Voice) Note that there are some …

  • Lungs of the Fish

    Lungs of the Fish (Muto Aquam (auram) 20) R: Touch, D: Sun, T: Part Requisites: Auram Turns water into air as it enters your lungs, allowing you to breathe water as you do air.

  • Mighty Torrent of Water

    Mighty Torrent of Water (Creo Aquam 20) R: Voice, D: Mom, T: Ind A 3-foot-diameter jet of water sprays from your outstretched arms towards your target. The target of this gusher of water takes +10 damage and must make a Strength + Size stress roll of …

  • Voice of the Lake

    Voice of the Lake (Intellego Aquam 25) R: Touch, D: Conc, T: Ind You can hold a conversation with a body of water. A body of water usually knows about things directly in contact with it, such as boats and fish. Genuine lakes are generally too large …

  • Chaos of the Angry Waves

    Chaos of the Angry Waves (Rego Aquam 30) R: Voice, D: Conc, T: Part Causes water to churn wildly, overturning small water craft and forcing Swim rolls at -6, in a circular area 20 paces across.

  • Whispering Winds

    Whispering Winds (Intellego Auram 15) R: Sight, D: Conc, T: Ind The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes. This …

  • Hands of the Grasping Earth

    Hands of the Grasping Earth (Rego Terram (Muto) 15) R: Voice, D: Diam, T: Part Requisite: Muto Earthen hands from beneath the target rise out of the ground, and grasp the target's ankles. To break free requires a Strength stress roll of 15+. (One …

  • Lamp Without Flame

    Lamp Without Flame (Creo Ignem 10) R: Touch, D: Conc, T: Ind This spell creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten paces across, centered on a point indicated by …

  • Enhance the Memory Palace

    CrMe 20 R: Per, D: Moon, T: Ind This spell magically constructs an extremely detailed locus in the caster’s memory palace. The subject of the locus must be observed while the spell is being cast. The subject can be a single object, all the objects …