Tag: rego

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  • Soothe the Ferocious Beast

    Soothe the Ferocious Beast(ReAn 10) R: Voice, D: Mom, T: Ind Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again. (Base 4, +2 Voice)

  • Scent of the Peaceful Slumber

    Scent of the Peaceful Slumber(ReMe 20) Scent of Peaceful Slumber R: Voice, D: Mom, T: Room Everyone in the room falls asleep over a few seconds, with the smell of lilacs in their nostrils. (Base 4, +2 Voice, +2 Room)

  • Ward Against Beasts of Legends

    Ward Against the Beasts of Legend R: Touch, D: Ring, T: Circle No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside.When a magus is making this …

  • Soothe the Ferocious Bear

    Soothe the Ferocious Bear R: Voice, D: Mom, T: Ind Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again. (Base 4, +2 Voice)

  • Ward Against Faeries of the Waters

    Ward Against Faeries of the Waters R: Touch, D: Ring, T: Circle No water faerie whose Faerie Might is equal to or less than the level of the spell can affect those targeted by the spell. Faeries cannot directly or indirectly break the magic circle, …

  • Ward Against Faeries of the Wood

    Ward Against Faeries of the Wood R: Touch, D: Ring, T: Circle Like Ward Against Faeries of the Waters (ReAq Gen), but for faeries of the wood. At some angles, at night, the ring appears to be a green-hued dome. (Base effect)

  • Tangle of Wood and Thorns

    Tangle of Wood and Thorns R: Voice, D: Conc, T: Ind Takes a length of wood that you designate and hurls it at a target (a Targeting roll is required). The wood wraps around and immobilizes the target (assuming that there is enough wood), who must make …

  • Ward Against Faeries of the Air

    Ward Against Faeries of the Air R: Touch, D: Ring, T: Circle As Ward Against Faeries of the Water (ReAq Gen), but for faeries of the air. The faerie cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to …

  • Chaos of the Angry Waves

    Chaos of the Angry Waves (Rego Aquam 30) R: Voice, D: Conc, T: Part Causes water to churn wildly, overturning small water craft and forcing Swim rolls at -6, in a circular area 20 paces across.

  • Hands of the Grasping Earth

    Hands of the Grasping Earth (Rego Terram (Muto) 15) R: Voice, D: Diam, T: Part Requisite: Muto Earthen hands from beneath the target rise out of the ground, and grasp the target's ankles. To break free requires a Strength stress roll of 15+. (One …