Tag: Bran

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  • Beast of Outlandish Size

    Beast of Outlandish Size R: Touch, D: Sun, T: Ind Changes the Size of an animal by +1. This change modifies Strength by +2, the range for each wound level increases by one, and Quickness falls by one. The new beast is of huge size, and looks much more …

  • Ward Against Beasts of Legends

    Ward Against the Beasts of Legend R: Touch, D: Ring, T: Circle No magical beast whose Magic Might is equal to or less than the level can affect anyone within the Circle or, if it is within the Circle, affect those outside.When a magus is making this …

  • Soothe the Ferocious Bear

    Soothe the Ferocious Bear R: Voice, D: Mom, T: Ind Calms an animal until it is threatened or aroused again. You must speak soothingly or musically to it, and something as simple as approaching it may arouse it again. (Base 4, +2 Voice)

  • Ward Against Faeries of the Waters

    Ward Against Faeries of the Waters R: Touch, D: Ring, T: Circle No water faerie whose Faerie Might is equal to or less than the level of the spell can affect those targeted by the spell. Faeries cannot directly or indirectly break the magic circle, …

  • Transformations of the Thorny Staff

    Transformation of the Thorny Staff R: Touch, D: Sun, T: Ind Causes a length of wood (up to 6 feet in length) to grow thick, sharp thorns at whatever spots you touch. If the spell is cast on a staff, the thorns add +4 to the damage done by the staff. …

  • Piercing Shaft of Wood

    Piercing Shaft of Wood R: Voice, D: Mom, T: Ind Requisite: Rego Turns a piece of wood into a sleek, barbed, strong shaft that flies through the air at a target. Damage depends on the size of the item from which the shaft is formed: staff (upper …

  • Ward Against Faeries of the Wood

    Ward Against Faeries of the Wood R: Touch, D: Ring, T: Circle Like Ward Against Faeries of the Waters (ReAq Gen), but for faeries of the wood. At some angles, at night, the ring appears to be a green-hued dome. (Base effect)

  • Tangle of Wood and Thorns

    Tangle of Wood and Thorns R: Voice, D: Conc, T: Ind Takes a length of wood that you designate and hurls it at a target (a Targeting roll is required). The wood wraps around and immobilizes the target (assuming that there is enough wood), who must make …

  • Eyes of the Cat

    Eyes of the Cat R: Touch, D: Sun, T: Ind Requisites: Animal The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern). (Base 2, +1 Touch, +2 Sun, …

  • Ward Against Faeries of the Air

    Ward Against Faeries of the Air R: Touch, D: Ring, T: Circle As Ward Against Faeries of the Water (ReAq Gen), but for faeries of the air. The faerie cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to …