Ore Island

Late Autumn 1221 continued

Cassandra, as the resident expert on the Faerie, attempted to meet with the neighbouring Faerie lord. At first, being attacked by shark-like beings, she returned with a number of grogs to assist her, led by Hawkeye. She was successful in finding an island, remarkably similar to Ore Island with one major exception – instead of the covenant, in the middle of the island stands a single standing stone with unusual markings, and a cave. Investigating the area, she figured out a ritual to enter the Faerie Lord’s castle.

Performing the ritual, she and her men found themselves on a bridge leading to the castle. Entering the Faerie lord’s castle. The Faerie lord’s arrogance and Cassandra’s poor diplomacy resulted in an altercation – resulting in Cassandra vomiting water and one of the grogs being enscorcelled.

At the same time, Bran went investigating the new lands and ran into a mysterious forest boy. The boy didn’t speak any language Bran knew and communication was a failure. In the process, Bran slightly terrorized a neighbouring village.

Two weeks went by without Cassandra and her troop returning. As a result, another contentious council meeting occurred about what to do regarding the Faerie Lord, and the covenant prepared for war. Then Cassandra returned, finding a beautiful urn filled with blue roses and a scroll, which would only open with a knife in the council-chambers.

The scroll, by Lord Amairgar said simply: “The Lady Cassandra amuses me. Prepare for my embassy”.

Late Autumn 1221 A.D.
The Deal Concludes, and a Marriage goes awry.

The arguments were heated, with factions emerging in the Covenants council for the first time; Bran and Sopinka advocating against involvement of any kind with Sir Falkes de Breauté, while Cole and Cassandra advocated for it. In the end a compromise of sorts was reached, with the recognition that having sought out the man to make a deal they had already involved themselves. The Covenant would gain rights to the nearby forest, while they would provide Sir Falkes with a measure of magic.

The Good Captain William Whitelocke and Cosette, the Norman French Maid, were set to he married, or at least there was the pretense there. As the matter drew towards actual dates and matters of where and how, a struggle broke out between the two, aided in no part by the various meddling and busyboding of the covenfolk and eventually a few of the mages. Cossette, desireous that the Captain should prove that he wanted to marry her, desired a Church wedding. For his part the entire circumstances put the Captain into crisis. Not willing to change his image of himself as a mere lowly mercenary, and thinking Cossette wanted to marry some-one that ’wasn’t who he was’ he departed the covenant, under much duress from others. At the same time mysterious vibrations in the earth of the Island struck, placing the personal trevails of the Captain in shadow.

Following the vibrations in the earth of the Island, both the old bath-house and the basement of the tower flooded, putting Mary Faire in dire circumstances. She was rescued by the quick actions of the mages, whereupon an investigation was commenced. The mages discovered an under-water passage-way that had been previously blocked off had now been opened, and following it found themselves in what could only be described as a gigantic cistern. They have assumed that this is further faerie machinations but beyond that… nothing.

The Captain and Cosette met at the inn and resolved their differences. Whether the same could be said for the Captain and the mages, remains to be seen.

Autumn 1221 A.D.
Banditry, Wealth, and a bold new plan.

After a series of events, the Covenant has a new Magus; Cassandra of house Merinita. Born of the Undine, Fae of the Sea, the strange Blue Skin magus was eventually asked to join the Covenant to replace her fellow House Member who had so tragically been murdered almost two years past.

Accepting the invitation and setting about crafting her own Lab, Cassandra sought to bring her young daughter to the Covenant. Travelling over-land, it was soon discovered that the Caravan transporting the girl had been waylaid by bandits.

The probationary member of the Covenant, along with William Whitelocke and several Grogs, went to rescue the girl. The rescue went well, though they learned that this operation was orchestrated by one John the Bastard, the bastard son of the Baron Eudo de Vannes.

Whitelocke, and his company, had dealings with the Baron, a Norman who was last known to be in Normandy proper. There dealings had not been ideal, Whitelocke still harbouring a strong desire for revenge, though such a matter was better left till another time.

Meanwhile, the Covenants finances had come under review. Jacob the Scribe had noted that the covenant was barely covering expenses, and so Cole along with others was sent to try and secure another source of income. This has led them to make a potential bargain with Falkes de Breauté, though they as of yet don’t know where it will lead.

Later Spring 1221
To Lex Hermeticum and back

As Sopinka’s lack of piety led to the meeting with the Bishop of Exeter being a bust, the small party had little choice but to travel onward for some hermetic help in regards their demonic troubles.

Traveling over-land for several days they eventually arrived outside Winchester and towards Lex Hermeticum, a Covenant known as a repository of Law and Lore, both Hermetic and Mundane.

Once at Lex Hermeticum, the party, consisting of Sopinka, John Carpenter, Peter, and Cutbert, met with Master Aelard, a decrepit ancient wizard who is rumoured to have been born before the Norman Conquest. After some debate and consideration he refused to lend the Covenant a tomb on Vim magic, reasoning the covenant had little to offer back in return. However, he did offer both a book no Demonic Knowledge, and a copy of the Spell Demon’s Eternal Slumber, both to be copied and than delivered during the summer months.

Getting something rather than nothing, the party returned to Ore Island, however John Carpenters Keen eyes spotted an ambush of Highwayman near a bridge. Quick thinking and Wizards Magic subdued the villians, and one of them, by the name of John, was convinced to join the Covenant as a Grog rather than face the noose.

Spring 1221

A foul murder occured just off the shores of the covenant. Two quarelling brothers that resulted in blood. Later a small group of grogs got into a confrontation with some merchants that turned nearly deadly, Iron being drawn. In both these instances, investigation, mostly by Sopinka, led to the conclusion that some supernatural force, enhancing anger and rage, was at work.

Sopinka continued to investigate, bringing such information to the royal coroner as he could. He came to believe that they were dealing with a demon, and had this confirmed when the creature confronted him on the road. Despite putting arrows and spears into the creature, it would have ended them all had it not seemingly decided to spare the Mage. Now roused to the possibility that the covenant in general, and perhaps Sopinka specifically, were a target for demons, the tacturn Magus has started on a quest to find more information about demons and better arm the covenant against them.

His quest has started in Exeter. Sadly, though the Church might be an ally, it in not a reliable one, at least where the irreleigious Sopinka is concerned, and the Bishop, while vowing to investigate the matter, did not grant access to the Church’s store of information.

The mage thus, with a few grogs, travels further north, to a Covenant which he believes will have knowledge useful on the subject; Lex Hermeticum

Autumn 1220

The Knight and lesser Nobleman Sir Oswald Blackbanner called upon the covenant to deal with a problem plaguing his lands. Several young women had vanished in the past weeks, and there was tell of strange sounds from a hill with an old wishing well on it.

Sopinka and Bran, along with several grogs, journeyed for several days to Blackbanner’s lands. There they slowly uncovered the problem. An ancient Roman specter had long haunted the hill. The specter was placated by sacrifices of blood, made by the many lovers who came to the hill in a local superstition in which some was offered down the well. Sir Osmond’s son, Henry, had been hiding in the well to spy on copulating couples. For reasons still not entirely clear, he was able to enter the Regio in which the Spirit lived and steal some of it’s possessions, gold and silver jewelery.

The Spirit was roused to anger; Originally a Roman whose daughter was savagely killed by Brits, he abducted women who came to the hill once wakened, in imitation of ‘protecting’ the daughter he had failed in life. Once all this was revealed, the mages returned the ghosts items to him, and a peace was reached. Sacrifice would continue, no more women would vanish, and for it’s part the Covenant would recieve some of the offerings in the form of vis every spring.

Roused by his offsprings immature and churlish behavoir, Sir Oswald came to an understand with the Covenant to send the boy to be Warded there until his majority.

Summer 1220

A number of the Covenant’s soldiers were enlisted by Sir John’s friend Aelred in a hue and cry to chase after a number of bandits that had attacked a merchant’s caravan. The soldiers arrived in the area only to discover that they were heading to the ancient standing stones in the middle of the moors. Charles trying to sneak closer for a glimpse heard the sound of a man in full mail, so, concerned with the odds, the covenant’s soldiers waited on Aelred to arrive. Proceeding forward to the standing stones, the troupe discovered that the bandits had been killed. No one in armour was found however.

Spring 1220

During this season two major changes occurred. Sopinka travelled to Exeter to ensure that all of the legal matters were in order and ended up employing a Jewish scholar to be the covenant’s librarian.

While he was gone, Sir John came to the covenant, Ysabeau had been found – tortured and murdered – a sign written in a language unknown to all the mages hanging around her neck.

Winter 1219
The covenant has been made livable and the Charter was set up. Ysabeau has not yet shown up at the covenant. The mages have been too busy to meet with their neighbours as of yet and haven’t had any time to study.

The Archers, led by Whitelocke, have fixed up the barracks and have started building smaller huts for them to live. Some of their camp followers have taken up the tasks of laundresses, cleaning women, and cooks and a head-housekeeper has sort of appeared from among them (the wife of one of Whitelocke’s lieutenants).

Sopinka is heading off to Exeter to review the necessary legal documents and to collect supplies for the Covenant.

Autumn 1219

Summoned before a meeting of the Stonehenge Tribunal, our heroes were asked to justify why they would be a good choice to re-establish a covenant on X [we haven’t decided a name but for the time being lets call it Ore Island]. After some deliberation and a fair bit of politicing, the Tribunal selected 5 young magi to do so.

The Magi

Godfrei of House Bonisagus
Bran of House Bjornear
Cole of House Ex Miscellanea
Ysabeau of House Merinita
Sopinka of House Guernicus

Ysabeau had to return to her home covenant before heading off to the new covenant but promised to meet with the rest of the mages at the island.

The rest of you headed towards the island. It being late autumn, the mages ran into some bad weather. Fortunately, they ran into a camp of mercenaries and were offered protection from the elements. Bran preferred to be on his own and headed into the forest. Cole was apparently impressed by what he saw of the mercenaries and suggested that the mages give them employment. Sopinka and Bran agreed.

Proceeding forward, the now enlarged group stopped at a tavern close to their destination. There Cole flirted a bit with the tavern keeper, Esme and met some of the locals, including a mute giant known as Wat.

Arriving at the fishing village attached to the island, Col et al found the villagers to be a sullen lot but they did acknowledge their servitude to the mages – taking them over to the island in a boat.

Arriving at the island, the mages found an stone path leading into the island. Bran noticed that for some reason, although the area around it was overgrown with flora – no grass grew between the stones of the pathway. Arriving at the covenant proper – a Earthenwork barrier surrounding a 5 story tower and two out-buildings – the mages began to explore.

Out-building 1: Appeared to be some kind of barracks – the roof on it had collapsed.
Out-building 2: A stone building with decorative mosaic with a sea theme. There was a circular stairway heading down. In the basement was a hall with two arches – leading to two identical rooms, each with what looks like a bath/pool.
Tower: Main floor of the tower was empty – stone stairs going up and what looks like used to be wooden stairs dropping into a hole to a basement. Next three floors were apparently private quarters (2 per floor), each with a lab and a smaller sleeping area. Top floor looks to have been taken up by a library and a meeting room (2). On the roof of the tower were pieces of broken glass and three small holes (one inch in depth – about one-two feet apart in a triangle (Cole suggested that they may have been made by some kind of tripod)). Bran investigated the basement – finding it to be empty except for some empty boxes. He also found a blocked off passage going deeper into the island.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.